This assignment we are using ZBrush for the finer details like cracks and such that would be hard using Maya. I would say the difficult part for me would be the big chunk and the cracks in this pillar. Trying to get it at a sharp edge and deep enough too.
12/7: We are finally learning Unreal Engine 4.9 . So far we are just adding textures to spheres with the option of adding our pillar that we modeled and baked. But will eventually add it in anyways.