Website powered by

ACG (Art Creation for Games) Daily 2 Assignment

This assignment we are using ZBrush for the finer details like cracks and such that would be hard using Maya. I would say the difficult part for me would be the big chunk and the cracks in this pillar. Trying to get it at a sharp edge and deep enough too.

12/7: We are finally learning Unreal Engine 4.9 . So far we are just adding textures to spheres with the option of adding our pillar that we modeled and baked. But will eventually add it in anyways.

Substance Painter

Substance Painter

Reference

Reference

Baked Normals

Baked Normals

Baked Normals 2

Baked Normals 2

Unreal Engine Practice

Unreal Engine Practice

Finished Unreal Assignment

Finished Unreal Assignment